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Post by scummyshad on Mar 13, 2014 1:07:40 GMT
Thoughts? Comments? Concerns?
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Night 1
Mar 13, 2014 1:13:43 GMT
via mobile
Post by Corrik on Mar 13, 2014 1:13:43 GMT
Refer to other thread for my suggestions.
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Post by suprakthescum on Mar 13, 2014 2:29:52 GMT
I'll look through the topic really quick. We have a problem right now with 3 people being basically confirmed town and we need to fix that. I think poisoning Charton is a bad idea. If he gets protected either today or tomorrow by a doctor (and I'd say he has a good shot of doing so) then the poisoning goes to waste. Remember, Chris said he can't die as long as Charton is alive. Thus, with Chris being protected it would make sense to protect the person protecting him.
I'd say shoot Leo or Chris. I think Chris may be lying about his protection from Charton (they have some sort of mason board where they could concoct such a scheme) and worse case scenario here is he was telling the truth and we go into day 2 literally the same way we started day 1 since they get no real information from the lynch today. Leo is basically confirmed and we need to do something about him as well (it doesn't hurt he's a really good player too).
Cross might be cop here, so I could roleblock him. He is Dwight Schrute from the office (unless he was dropping clues like that all day for literally no reason) and Dwight would fit cop pretty well (or tracker too). Thoughts?
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Post by suprakthescum on Mar 13, 2014 2:30:17 GMT
Chris/Charton/Leo are too many confirmed for day 1 tbqh so we need to remedy that asap.
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Post by suprakthescum on Mar 13, 2014 3:26:05 GMT
Guests keep on stopping by. SOMEONE SPYING ON THE SCUM TEAM CONFIRMED.
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Post by scummyshad on Mar 13, 2014 4:45:48 GMT
Quick thoughts before bed: I agree with not poisioning Charton. I would prefer to poison someone that no one is really looking at right now, like red or someone. Or poison Cross if you think he's some kind of scanning role.
Shooting Chris is not the worst plan in the world here, but I'm trying to figure out if there's someone better.
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Post by suprakthescum on Mar 13, 2014 5:40:33 GMT
I'm open to suggestions of any kind! The most dangerous thing to us is too many confirmed town messing us up at end game (side note: is it weird for Blade to put in four easily confirmable town roles? I mean, I guess we could argue "not masons but scum buddies!" but I know if I was town and two people came out as masons day 1 I'd have a super hard time being convinced of their scumminess. That makes me buy Chris/Charton's "hey Charton has extra protection on Chris so nyah" even less because then it seems like stuff would be really piling against us).
I'd like to keep Chris alive a bit longer since he seems to fully buy town Shad right now and Shad is our most important dude, but I feel like we need to get rid of these confirmed town people soon, and he's lying to direct a shot at Charton for some reason. It also makes me think tracker/watcher/cop/doctor/whatever won't be on Chris today since he is already claiming protection, and if he is telling the truth about his protection now would be a good night to find out since the no lynch really sets up back at the beginning then (granted, with 3 soon to be 4 confirmed town so we are in worse shape than a true day 1). Leo is also confirmed at this point and he will need to be dealt with soon. Poisoning Cross also sounds like a good idea to me since I don't think he's likely to draw protection, but red would be a good option as well.
We need to keep some mislynch options around so we can't go too far off what people are looking at.
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Night 1
Mar 13, 2014 8:30:24 GMT
via mobile
Post by corrik on Mar 13, 2014 8:30:24 GMT
nit named Leo or Chris.
I prefer Cross.
Keep all the better players alive. Gravy looks suspicious. Chris is playing awful anyways.
We want to obviously target people who haven't claimed. Death and iamnewhere have claimed. Raka and leo have claimed. Etc.
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Post by suprakthescum on Mar 13, 2014 18:33:00 GMT
I dunno...your idea to keep all the better players alive was fine initially to sow suspicion between them, but now that ship has sailed. I mean, we could aim dark and potentially hit a cop or a doctor which would be great, but we also risk hitting a vanilla and shrinking down our suspect pool even further. Look at it this way: Leo, Chris, and Charton are 100% not getting lynched. No one is lynching a proven mayor and no one is lynching mason buddies that claimed day 1 with no suspicion on them. They just aren't. It doesn't even matter if you think Chris isn't playing his best game (it is only day 1, I've seen very few people have a great day 1), he is essentially confirmed now and we can't just leave him alive out there.
Shooting Leo would be fun because then nothing was gained day 1. Leo proves himself mayor, we get no lynch, but then proven mayor is dead and we're back to where we started. Him and Charton are the two most likely watch/doc save targets in my mind though as they are primo targets for scum, so that is the down side.
Shooting Chris would be good because we get to test his "hey guys I can't die with Charton alive" thing and it is likely that a doc or watcher wouldn't target him if they believe his layer of protection.
We definitely want to keep Death/IANH/Raka alive as they have claimed and cannot be confirmed by their claims which is good (although Death/IANH could still be lying as they were never under immediate pressure of death to really disclose the whole truth) and I'm fine if you want to poison one of the unclaimed players and hope to hit cop/doc/whatever (although with all these confirmable roles I wouldn't be that surprised if Blade cut out a cop or doc this game tbqh). I don't see how we can let all these confirmed players live though as it will bite us in the end, regardless of how good a game Shad plays from here on out.
For extra protection, I could roleblock Charton. Even if Chris is telling the truth then, if Charton is roleblocked he can't revive Chris. So, kill Chris, rb Charton, poison Cross or whoever else Corrik feels good about? Or, if we definitely don't believe Chris, kill Chris, rb smoeone unclaimed, poison someone else?
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Post by suprakthescum on Mar 13, 2014 18:38:09 GMT
Another guest? Come talk to me guest! Help me form evil ideas in the brief time I have today...
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Post by suprakthescum on Mar 13, 2014 19:05:15 GMT
And Corrik, if you want to keep Chris' voice in the game, remember that by killing him we aren't removing it. He is mason buddies with Charton and Charton has proved to just do whatever the hell Chris wants him to.
In regards to Chris/Charton's claims, it also seems kind of funny to me that "Best Friend of Chris" or whatever Charton claimed would keep Chris alive when usually in mafia it is Chris that keeps everyone else alive if he wants. It is another thing that makes me think the claims might be reversed (can't kill Charton before killing Chris) or even that Charton is some sort of lover (kill Chris and he dies too). I feel like the flavor makes more sense that way.
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Night 1
Mar 13, 2014 19:19:11 GMT
via mobile
Post by corrik on Mar 13, 2014 19:19:11 GMT
Suprak you make zero sense.
You say not to poison Charton cuz of his claim yet you say to shoot Chris. So you can't kill Charton because of the of the claim but choose to ignore the rest of the claim to justify shooting Chris?
Shoot unclaimed players.
Shoot Cross and poison either Charton, Red, Panth or Dels. Preferrably Charton or Panth.
We want to find out more of their roles. Roleblock Dels. Unless I missed his claim.
I am not acting. My claim is Town Miller eventually.
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Post by suprakthescum on Mar 13, 2014 19:26:24 GMT
I say not to poison Charton because with Chris claiming that he can't die with Charton alive, it makes it likely the doc will target Charton over Chris. Who else better to protect than the guy protecting the guy you would normally protect? It makes zero sense to poison Charton because if he is protected either one of the next two nights it will go to waste. We want to use that on someone that isn't likely to draw a doc save, so I'd be fine poisoning one of the other players. We need to keep the unclaimed players alive unless you have a real power read on them.
Uncountered doc/cop will be pseudo confirmed when they reveal as well. So we will be going against: Leo (confirmed mayor), Chris/Charton (pseudo confirmed masons) and a possible cop/doc? That puts us in an awful position when we need to mislynch someone later on and you want to shrink our pool of targets randomly? We need to oust confirmed players, and do it quickly. It doesn't matter how they are playing. They are a danger to us.
And I say shoot Chris because I don't buy his revival claim. Town might, which is why they'd protect Charton over him. We need to do something about these confirmed players. It doesn't make sense to keep the good players alive to get added difficulty points, especially when two of them are basically confirmed now.
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Night 1
Mar 13, 2014 19:32:45 GMT
via mobile
Post by corrik on Mar 13, 2014 19:32:45 GMT
Rather possibly shoot the doctor or cop than some shitty town vanilla.
Raka is vanilla. He ain't hammering scum. iamnew claimed vanilla. death claimed vanilla. Who else claimed vanilla? Dels?
No reason to waste our time on them
I am sick tho. Do what u want.
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Post by ScummyShadGuest on Mar 13, 2014 19:41:27 GMT
I agree that poisoning Charton is not the best plan, because it's likely he would get saved either today or tomorrow.
Poison red. He's always a good choice.
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